Glade MCP Server
Unity and Godot editor controls for AI agents via MCP.
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Overview
Glade MCP Server enables AI clients to interface directly with Unity and Godot engine editors. It features an automated bridge that detects the active engine and exposes a specific tool suite, providing deep integration for tasks ranging from script semantic search to scene, node, and resource manipulation. For Unity, it offers over 260 tools including project-wide context awareness and a cloud intelligence layer. Godot 4.3+ support includes 105 tools covering physics, 2D systems, UI layout, and animation. The server is designed for editor-only interaction, ensuring it never persists in exported game binaries.
Our verdict
With a high risk level and a security score of 43/100, this server requires caution. The project is community-maintained rather than vendor-backed, and it lacks read-only mode, meaning all installations grant full write access to your project files. Users should carefully review the bridge implementation before deploying it in complex production environments.
- Native support for both Unity and Godot 4.3+
- Zero direct dependencies minimizes supply-chain surface area
- Active development with commits within the last day
- Extensive toolsets for engine-specific tasks
- Full write access granted by default
- Community-maintained without official vendor oversight
- Not yet editorially reviewed
- Limited bus factor with only two contributors
Tools
| Tool | Description | Risk |
|---|---|---|
| get_relevant_tools | Performs task-based tool discovery and retrieves RAG context. | low |
| remember_for_session | Stores facts for the current session. | medium |
| recall_session_memories | Retrieves stored facts from the current session. | low |
| batch_execute | Performs multi-step tool dispatch. | high |
| search_project_scripts | Performs semantic code search on project scripts. | low |
| find_asset | Search ranked asset candidates by description, asset type, style, and license. | low |
| import_asset | Downloads, extracts, places assets in the project, and configures import settings. | high |
| list_imported_assets | Walks the project's asset sidecars and surfaces a license audit. | low |
Compatibility
| Client | Local | Docker | Remote | Read-only |
|---|---|---|---|---|
| Claude Desktop | ||||
| Cursor | ||||
| VS Code | ||||
| Windsurf | ||||
| ChatGPT |
Frequently asked questions
›Which game engines are supported by GladeKit MCP?
The server supports Unity and Godot 4.3+ projects. Note that Godot Mono or C# projects are not currently supported.
›How does the server determine which editor to connect to?
The server automatically detects active editors by probing local ports 8765 for Unity and 8766 for Godot. If you have both running simultaneously, you can set the environment variable GLADEKIT_MCP_FORCE_ENGINE to 'unity' or 'godot' to specify a connection.
›Do I need to manually start the GladeKit MCP server before launching my AI client?
No, the MCP server is designed to be launched automatically by your AI client (such as Cursor, Claude Desktop, or Windsurf) using the configuration provided in your client's settings.
›What are the prerequisites for installing the server?
You must have the 'uv' package manager installed on your machine to execute the server via uvx. Additionally, you must install the corresponding bridge package into your specific Unity or Godot project.
›Can the GladeKit MCP server be used during gameplay or in exported builds?
No, the bridge is strictly for use within the editor environment and does not run in exported games, web targets, or headless server builds.
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